The Planets Suite | Fully Procedural Planet Materials

by Lincoln Antonio in Models


The Planets (Blender)Suite
A set of powerful materials with custom shaders for generating planet surface materials - fully procedural - at whatever max resolution your machine can handle!

Generate unlimited variations of all planets in the solar system, with fully customizable colors, cloud shape/cover, city lights, and much more - no texture images required!

saturn

Snow

New Earth material with 'W' parameter for cloud animation

Forest

New Jupiter material with 'W' parameter for cloud animation

Mountains

Procedural terrain, oceans, and clouds


Features:

1. Generate, customize and iterate unlimited variations of planets, including:

class M (Earth)
rocky planets (Mercury, Mars)
gas giants (Jupiter)
ice giants. (Neptune)

2. All materials (with the exception of solar flares and planet rings) built on the principle of one material, one sphere, to eliminate the need for clicking through multiple materials for atmosphere, clouds, and terrain.


3. Nested node groups for modular customization, such as:

Clouds
City Lights
Craters
Ice Caps
Gas Cloud Fluid Effect
Gas Planet Bands (for stacking the gas cloud effect)


4. Demo scene with all 8 planets (and poor Pluto) as well as the sun, moon, and 2 custom planets. Includes basic scene lighting and multiple camera setup.


5. 25 Custom shader nodes, including full planet shaders for fast and easy customization and iteration - just plug into the surface input!6. All materials optimized for real-time rendering in Eevee engine



Updates:

1.6 - Overhaul of Earth and planet ring shaders, atmospheres, and customization options.

1.5.1 - Fixed issue with atmosphere rendering incorrectly on newer blender versions.

1.5 - Added initial Cycles support, new custom planet shaders for city and lava style planets.

1.4 - Added W parameters for Earth and Jupiter materials for cloud animations, and complete rework of gas clouds in Jupiter shader.

1.3 - Added cloud shadows to secondary clouds in Earth type shader, as well as atmospheric glare settings, and some small edits to the ocean depth/reflectivity.

1.2 - Added cloud shadows (with adjustable distance/direction) to the Earth type shader, added edge blurring/transparency for better atmosphere/volumetric planet appearance.

1.1 - Added ice caps to Earth, Mars materials, complete overhaul of the earth material, including lakes & rivers, Raleigh scattering, sea level sliders, better terrain noise.

Sales 100+
Customer Ratings 4
Average Rating
Dev Fund Contributor
Published almost 4 years ago
Blender Version 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0
Render Engine Used Cycles, Eevee
License Creative Commons
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