Current version: 1.8.6
FEEL THE POWER
Looking for a SUPER-FAST solution for Blender to build your next terrain? Look no further. This is a perfect tool for Environment Artists, Game Artists, Matte Painters, Concept Artists, and Illustrators. 'Terrain Mixer' will give you the ultimate power and speed to create all sorts of terrains for your next project. You won't believe your eyes when you start moving material sliders left and right.
QUADSPINNER 'GAEA' AS AN INSPIRATION
We're huge fans of the 'Gaea' terrain generator. It is a professional tool used by hundreds of top artists around the globe. Since there isn't any Gaea-to-Blender the bridge available, and tools like Quixel Mixer and Substance Painter (or Designer) only bring unnecessary headaches to the process, we decided to create a 'Cycles' material setup that would help us mix heightmaps and diffuse maps fast and easy. If you are serious about terrains you can get your copy of 'Gaea' HERE.
We'll be adding new 8K (16K in the future) height and color maps almost every week. You can also use your own maps.
NOW YOU CAN DO A LOT MORE INSIDE BLENDER
MAKE SUBTLE OR COMPLEX CHANGES EASILY
GO CRAZY WITH SIZE AND DETAILS
PRESERVE DETAILS AFTER BAKING
BAKE THE MAPS BY SIMPLY RENDERING THEM (F12)
WORKS WITH ANY SUBD LEVEL
PLAIN TERRAINS - PROCEDURAL GROUND
PLAIN TERRAINS - BLENDING
PLAIN TERRAINS - DISPLACEMENT (for closeups)
56 SKY TEXTURES
IMPORTANT: Please don't purchase if you don't want to work with Cycles nodes!
1. What is 'Terrain Mixer'?
It is a complex 'Cycles' material setup that uses heightmaps for realistic and abstract terrain generation. The workflow is SUPER-FAST!
2. So, it is not an addon. Why?
An addon would only complicate the usage (but we are working on it). You will be working with nodes just like you're used to.
3. Does it work with 'Eevee'?
When you're done with setting up your terrain (with 'Cycles' nodes) you can easily bake the maps (Height and Diffuse) and use them in 'Eevee'.
4. Can I combine it with particles (hair, stones, trees)?
After you define the shape of your terrain, bake the heightmap and apply it to a new 'Plane' object with the 'Displacement Modifier'. After that, you can play with particles.
5. How many heightmaps and diffuse/color maps are included in this package?
There are seven (7) 8K heightmaps, six (6) 8K color maps, and 56 sky textures in this package, but you will be able to download all the new ones free of charge. We'll be releasing a lot (like - A LOT) of them.
6. How can I create my own heightmaps?
Actually, you can make new ones by baking the results of your mixing. If you want to invest in a more professional tool for generating terrains and heightmaps, try Quadspinner 'Gaea'. That's the tool we use.
7. How big is the default terrain?
2000x2000 meters. Try not to change its size while working with the material nodes. You can do anything you want after you bake the heightmap and apply it to a new plane.
8. How should I use the camera?
For the XYZ panning use the sliders or enter the exact value. Use the mouse for rotating and zooming.
9. Can I control what happens where?
Once you get used to it - yes. With the Image Mask node, you can get pretty accurate when adding lowlands. Also, you can rotate maps individually which gives you a lot of power.
10. Does it have dunes?
Yes, it has dunes.