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About the Creator:
I am a 3D artist in the advertising & television industry for 25 years.
While working on projects and teaching animation at design college since 1998, i studied physics at the university of Vienna. That equipped me with a solid toolset of math to use in 3D workflows.
I started programming Blender add-ons and noding vector operations into shaders around 2012.
I love how Blender and Cycles offer a lot of opportunities to speed up rendering and fake depth into surfaces in many ways.
|Dev Fund Contributor|
|Published||13 days ago|
|Software Version||2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2|
|Render Engine Used||cycles, eevee|
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