Semirealistic Raccoon, Rigged
The asset is built around a light weight, low poly mesh, and features a detailed, particle-system based fur setup.
It is rigged via standard Rigify tools using a metarig based on the "wolf" metarig shipped with Blender. Asset component hierachy is organized properly, to support use as a linked library within your scenes.
Fur and skin color are set up via vertex colors.
Textures :
- Skin normal map
- Skin displacement map
- Fur colors
Skin mesh:
- 3848 Vertices
- 3844 Polygons (a small number of triangles to save polygons)
Dev Fund Contributor | |
Published | 27 days ago |
Blender Version | 4.1, 4.0, 3.6, 3.5, 3.3 |
Render Engine Used | cycles |
Misc Data | uvs-unwrapped, rigged, animated, normal-mapped, textured |
License | Royalty Free |
Have questions before purchasing?
Contact the Creator with your questions right now.
Login to Message
Tags:
racoon