Semirealistic Raccoon, Rigged

by Thalion Graphics eK. in Models


The character's rig is based on Rigify. Please see Rigify documentation on how to use the
animation interface.

The rig may be regenerated from the metarig included in collection "metarig".

Fur is implemented using two separate layers Blender's particle system hair, a top hair and an undercoat layer.

Geometry:

  • geo_body     - the character's skin
  • geo_eyes     - the character's eyes
  • geo_tearline - tearline
  • geo_talons   - character's talons
  • geo_jaw      - character's jaw
  • geo_teeth    - character's teeth

Rig:

  • rig         - character main rig
  • metarig     - Rigify metarig used to create main rig
  • cast_eye.*  - eye intersection helpers


Textures:

  • raccoon-furcolor.png
  • raccoon-displacement.png
  • raccoon-normals.png

Static Poses:

  • raccoon_default
  • raccoon_test1
  • raccoon_snarl

Animated Poses:

  • raccoon_walk - static walk cycle (use FollowPath offset of 0.585/100f to get locomotion without foot sliding (example file included)

To use as a library override, link collection "raccoon", and create the override
via Menu->Object->Library Override->Make.



Creator:
    Helmut Schulz, Thalion Graphics eK, 2022
    
    If you have questions, spotted issues or need help for customizations, please
    feel free to reach out:
    mail: [email protected]
    web: http://thalion-graphics.de



Dev Fund Contributor
Published about 1 month ago
Blender Version 4.1, 4.0, 3.6, 3.5, 3.3
Render Engine Used cycles
Misc Data uvs-unwrapped, rigged, animated, normal-mapped, textured
License Royalty Free
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Tags: racoon