Semirealistic Raccoon, Rigged
The asset is built around a light weight, low poly mesh, and features a detailed, particle-system based fur setup.
It is rigged via standard Rigify tools using a metarig based on the "wolf" metarig shipped with Blender. Asset component hierachy is organized properly, to support use as a linked library within your scenes.
Fur and skin color are set up via vertex colors.
Textures :
- Skin normal map
- Skin displacement map
- Fur colors
Skin mesh:
- 3848 Vertices
- 3844 Polygons (a small number of triangles to save polygons)
Dev Fund Contributor | |
Published | 8 months ago |
Blender Version | 4.1, 4.0, 3.6, 3.5, 3.3 |
Render Engine Used | Cycles |
Misc Data | Uvs-Unwrapped, Rigged, Animated, Normal-Mapped, Textured |
License | Royalty Free |
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