Semirealistic Raccoon, Rigged

by Thalion Graphics eK. in Models


The asset is built around a light weight, low poly mesh, and features a detailed, particle-system based fur setup.

It is rigged via standard Rigify tools using a metarig based on the "wolf" metarig shipped with Blender. Asset component hierachy is organized properly, to support use as a linked library within your scenes.

Fur and skin color are set up via vertex colors.

Textures :

  • Skin normal map
  • Skin displacement map
  • Fur colors

Skin mesh:

  • 3848 Vertices
  • 3844 Polygons (a small number of triangles to save polygons)
Dev Fund Contributor
Published about 1 month ago
Blender Version 4.1, 4.0, 3.6, 3.5, 3.3
Render Engine Used cycles
Misc Data uvs-unwrapped, rigged, animated, normal-mapped, textured
License Royalty Free
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Tags: racoon