Sculpt Toolkit - Mesh processing for sculptors!

by Flow Tools in Scripts and Addons

2.8 Version.

    I am working on the 2.8 version, and its already available for download along with the 2.79 version, there will be improvements on stability and features for further updates.

Version 1.04 update: 

    / tweaks to ui

    + Added save/load for envelope armature presets.

    + Improved optimzed remesh algorithm.

     Warning: This addon only work with the official blender 2.79.  Its not meant for daily builds!

Version 1.03 update: 

    / tweaks to ui

    + Added Import/Export to light presets.

Version 1.02 update: 

    + Added mask split tool

    + Added mask deform tool

    / Mask decimate no longer call a modal slider

    / tweaks to UI


Sculpt Tool kit

The sculptor's tool kit. (Featured .blend file!)

When I had the idea for this addon, It was just meant to be a remeshing operator. Just to help save time when dealing with mesh resolution. 

But when I posted on facebook an experiment, things went crazy, people started sugesting great ideas. I compiled some of them in this addon.

So here is the result.

And this is the complete list of features:

  • Remeshing
  • Basemesh generation
  • Booleans
  • Manipulation tools
  • Viewport light controls
  • A few other things


So lets by parts, with begin, middle and end.

 I'll start by the middle.

In this addon, almost every feature is linked though the shortcut "ALT + W".

Update!! 1.02

Now we have the "Mask Deform", an manipulator that deform a model with sculpt mask! See it in action!


Also the new "Mask Split" tool separates masked from unmasked parts of the mesh, a more fast approach to separating dense meshes into pieces!


Basemesh generation:

Basically it is the Envelope builder:

"Add Envelope Armature" Creates a humanoid model with an armature that you can edit then convert to mesh.

"Add Envelope Bone" Creates a single bone so you can create your own base from scratch (If needed).

"Convert Armature To Mesh" As the name suggest, convert the armatures to editable meshes.

Remeshing:

"Optimized Rmesh" Rebuilds your model out of quads so it's easier to sculpt, it can add multiresolution while preserving details.


Booleans:

You have acess to the three basic boolean operations ("Union", "Difference", "Intersection").

Plus a special cutting tool "Slash Boolean" Which enables you to cut extract pieces and dig holes on solid meshes.

Viewport light controls:

This is a pannel where you can personalize the look of the solid display on the view port, you can save and load light presets .


There's the "Ramdom Colors" button now. Just click it and the colors will be ramdomized for each object, great for viewing separations.

I hope you like it.