Rigimap
First Actions:
Select Mocap Armature object and his type | |
|
Connect mapping button of the mocap to the rigify rig Disconnect Mocap / Mapping Active or not |
RigiMap editing (edit RigiMap rig that creates bridge between Mocap and the rigify rig) | |
Kinematik Mode for Hands and Feet (IK/FK and snap to the mocap rig pos or not) |
|
Bake Mocap motion to an action of the rigify rig |
Edit RigiMap:
Visibility Bones by Category | |
Reset transform of selected bones | |
Select Bone children to affect transform to | |
Exit RigiMap Editing |
Rigify active action editing:
(after baking)
Set kinematic mode to hands and feet | |
Apply Hands presets Pose and add keyframe | |
Stick location or rotation of selected foot by filtering of delta location by a threshold |
Complete RigiMap tutorial:
Reduce Foot Shake tool tutorial:
Rigify Rig tutorial:
Actor Core motions tutorial:
Sales | 600+ |
Customer Ratings | 12 |
Average Rating | |
Published | about 3 years ago |
Blender Version | 4.2, 4.1, 4.0, 3.6 |
License | GPL |
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Tags:
rig, 3d animation, motion capture, character, deepmotion, mapping mocap, retarget, mocap, mocaponline, rokoko, core, 3d rigs, perception neuron, plask, mocap rigify, armature, Mocap Market, actor, perception, radical, xsens, mixamo, rigify, Human, retargetting, market, neuron