Rigimap
First Actions:
Select Mocap Armature object and his type | |
|
Connect mapping button of the mocap to the rigify rig Disconnect Mocap / Mapping Active or not |
RigiMap editing (edit RigiMap rig that creates bridge between Mocap and the rigify rig) | |
Kinematik Mode for Hands and Feet (IK/FK and snap to the mocap rig pos or not) |
|
Bake Mocap motion to an action of the rigify rig |
Edit RigiMap:
Visibility Bones by Category | |
Reset transform of selected bones | |
Select Bone children to affect transform to | |
Exit RigiMap Editing |
Rigify active action editing:
(after baking)
Set kinematic mode to hands and feet | |
Apply Hands presets Pose and add keyframe | |
Stick location or rotation of selected foot by filtering of delta location by a threshold |
Complete RigiMap tutorial:
Reduce Foot Shake tool tutorial:
Rigify Rig tutorial:
Actor Core motions tutorial:
Sales | 500+ |
Customer Ratings | 12 |
Average Rating | |
Published | over 2 years ago |
Blender Version | 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0 |
License | GPL |
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Tags:
3d animation, rig, radical, perception, deepmotion, mocap, mocaponline, rokoko, mapping mocap, market, rigify, xsens, Mocap Market, character, 3d rigs, neuron, perception neuron, armature, plask, Human, motion capture, mixamo, retargetting, core, actor, mocap rigify, retarget