Retime: An Animation Scale That Doesnt Suck

by the rabbit man of the wilds in Addons


"Does it work with Grease Pencil Frames?"
  • Soon. Valve Soon™.


"Does it work with Blender 3.0?"
  • Yes. If it doesn't work on a stable version of Blender, that's a bug.


"Does it work with the nightly/alpha/beta version of Blender?"
  • Probably! Though it's only practical for me to commit to compatibility with stable releases of Blender.


"Does it work for non-bone keyframes?"
  • Yes!


"Does it work with multiple objects selected?"
  • Yes!


"Does it have keyboard input?"
  • Yes! Mouse, numerical input, and arrow keys are supported!


"Does it work with markers?"
  • Yes, whether you are retiming markers or keyframes, retiming will edit the markers and keyframes within the Dopesheet or Graph Editor.


"Does it work with the NLA editor?"
  • That depends what you mean! Currently:
    • Retiming the current tweaked NLA strip's keyframes within the Action Editor will change the strip's length, as expected.
    • Retiming whole strips within the NLA editor is not currently implemented.
    • Retiming markers only affects the current tweaked NLA strip, not all the strips within the markers' range. I'm undecided as to whether this is intuitive behavior or not.

    • If you have ideas on how this feature should be further developed, let me know.


    "Where is the realtime preview, like the builtin blender operators?"
    • I spent a few months on that actually. With nontrivial animations, Python is too slow, and using the Blender builtins API is *really* iffy. A solution may yet be found.


    "Why doesn't the scale operator work like this?"
    • I whisper this to my Ton Roosendaal shrine every morning.

    Sales 100+
    Customer Ratings 3
    Average Rating
    Published over 2 years ago
    Blender Version 2.92, 2.93, 3.0, 3.1, 3.2
    License GPL
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