Retime: An Animation Scale That Doesn't Suck
Retiming is better than Scaling
- It moves the items following the retimed items, so your animation stays tight and your markers stay useful.
- You can edit while playing the animation, as it's independent of playhead position.
- It's defined in frames, rather than scale percentage, so you work how you think.
- It has options for customizing behavior just how you'd like, such as automatically adjusting total animation length.
Version 1.1 brings Shapekey and Grease Pencil support, along with some quality of life improvements!
If you have a bug or suggestion, hit me up.
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