Some say the eyes are the key to the soul...! Aren't they?
Well in terms of 3D characters, eyes are probably one of the most important part of any characters because that is what we all relate to when watching. Eyes are also fairly time-consuming to create, especially for realism.
Have you ever struggled with getting your characters eyes to look just right, finding that perfect iris color and pupil shape? If so this product is for you!
I created these two eyeballs as a library for myself so I don't have to create other one's for time-saving sake, I can simply create variants derived from it.
And now "EYE" want to share it with everyone so it can also save YOU time ;)
There is 3 variants for every users:
- Version 1: Two eyeballs with materials and textures. This version you needs to edit everything manually (Material Nodes & Shape keys). Very easy to add to any existing rig.
- Version 2: Two eyeballs with materials and textures & easy "N" side panel properties. This version you simply select the eyeball and edit the properties in the N side panel and it controls the rest for you. Very easy to add to any existing rig.
- Version 3: Two eyeballs with materials, textures, rig & easy "N" side panel properties. This version is fully rigged with full "N" side panel bound to the body bone for easy animation of all the material properties as well as the shape keys. Also very easy to add to any existing rig.
This product is really aimed at the character artists who want an easy and quick editable solution to create realistic eyeballs for humans, humanoids, animals, critters, creatures, monsters,etc…
Create eyeballs for your every character needs in 2 minutes instead of hours. Change it on the fly to evolve your designs or find variations that suits your characters. Works in Eevee & Cycles in Blender 2.8.
Consider this product as a library asset you can append to your scenes and edit to your liking while keeping the original one intact so you can use it over and over again.
These two eyeball is one fairly complex mesh with four materials. It is partially procedural (the iris part is) and partly textured (the bloody part of the eyeball, the veins) which was hand painted in Sketchbook Pro & Krita. It is all UV based so you can easily change the pivot point and mirror the eyeball to have two or more if needed.
This makes the iris completely editable. You can change the overall iris color, the overall scale of the details, also change extra iris contour details and colors to fit your every character needs. There is also shape keys for iris scale (small & big) as well as shape change such as cats & goat type iris which also works with the scale and also blends well to create other shapes.
The veins are also controllable if more or less red eyes are needed. Even a dead eyeball is totally doable. Editable nodes are color coded in blue and frames with information on what those nodes do so its easy to know exactly what to tweak and what should be left alone.
The later version includes an easy "N" side panel property setup that allows for very quick editing of all the shape keys and material nodes without having to go to the node editor & properties panel under the mesh tab. Simply select the eyeball and edit on the side panel (press N to pop the panel) under properties.
The latest version has all the previous features and is completely rigged and ready for animation and also to be added to existing rig.
Please note that these eyeballs work best with Subsurface Scattering (separate Albedo checked) and Screen Space Reflection (refraction checked) enabled (Looks odd without).
Having a completely editable eyeball like this also helps with design, you can quickly change and experiment on the fly to get to the best possible results for your characters.
If you would like to be warned of new updates & version releases, please provide your e-mail upon purchase and please also rate this product after you've purchased it and took it for a test run, thank you!
September 19, 2019:
If you are having an issue with the small eyeball iris details, simply select the object under the armature in the outliner and go to the Object Data panel under UV Maps, and make sure to select the second UV map and set that one to renderable. (Don't understand why the new version switched it, but it did. Easy fix)
January 20, 2019:
Added Usage overview video of all 3 versions in the documentation.
January 12, 2019:
Updated the written documentation. Now covers all 3 versions.
December 19, 2018:
Added another variant of the asset with easy to edit N panel setup but bound to the rig, not the object. This one is very fun to use and to animate, its also really easy to just append to another rig and simply parent the root of the eye rig to any existing head rig.
December 18, 2018:
Added a variant of the asset with an easy to edit N panel setup. This variant is a little more expensive due to the extra time spent at making it better suited for less advanced users. Please see the documentation to see the difference.
December 16, 2018:
Added 3 more Iris shapes (square, triangle and fan (weird)) for even more possibilities. They all blend really well. (Also added image in the library)
December 13, 2018:
Added one more eyeball with the exact same setup, this added one is best suited for small to medium characters (critter size), and the bigger eyeball is best for bigger characters (Human or bigger). Works the exact same way. Basically just added a variant of the product completely free of charge.