Rapid PBR Material Creator is an addon that simplifies the creation of PBR materials to a SINGLE click! Great to use with Substance Painter.
Ultra Fast Material Creation Tool:
Never waste your time dragging multiple textures from the directories to Blender one by one again.
Forget about tweaking and joining tones of nodes to create one material.
Just choose a directory with textures you want to create a new material with or select them manually in popup browser window, set material's name, click "Create Material" button and you are done.
Update Material Tool:
Did you edit textures externally in Photoshop for example?
Or baked new version of textures in Substance Painter or other software?
You can reload them all with just ONE click!
Without this addon, you need to reload each texture individually what is an absolutely frustrating and extremely time-consuming process.
How To Use It:
- Choose a path to the directory from which the textures for the new material will be loaded. Alternatively, you can select textures using popup browser window.
- Set a name for the new material
- Choose between replacing selected materials or keeping them and adding the new one
- Click "Create Material" button
- Change suffixes to your own
- Choose normal map format
- Setup transparency handling
- Setup packed textures loading
Additionally, if your textures have been modified externally, click "Update Materials" button to update them in Blender
- 1.0.3 - Release version
- 1.1.0 - Added displacement textures support, Added better normal map inversion technique, Rebuilt node creating function
- 1.2.0 - Added Specular/Glossiness PBR workflow, Fixes for MacOS, Added texture coordinates node, Other small fixes
- 1.2.1 - Minor fixes, Debug info
- 1.2.2 - MacOS path fix
- 1.2.3 - Adapted to the new Blender API
- 2.0.0 - Packed textures and transparency support
- 2.0.1 - Grouped normal map inverter
- 2.0.2 - Minor fixes
- 2.1.0 - Changed displacement node name to bump and added true displacement texture support
- 2.1.1 - Adapted to the Blender 2.83 API
- 3.0.0 - Added two new ways of selecting textures and support for alpha masks
- 3.0.1 - Changed ambient occlusion map mixing method
- 4.0.0 - Added possibility to use multiple suffixes for one texture type, cleaned up material nodes creation
|Dev Fund Contributor|
|Published||over 2 years ago|
Have questions before purchasing?
Contact the Creator with your questions right now.Login to Message