Procedural Anisotropic Brushed Metal Shader

by Dean in Materials, Shaders, Textures


  • Shader is fully procedural, no uv unwrapping is required.
  • Node group has easily adjustable settings.
  • Shader has additional settings available to add dust and change color.
  • The nodegroup includes procedural scratches with adjustable scale and amount of scratches.
  • Since the material is fully procedural you can zoom in as far as you want without any loss of detail.
Sales 30+
Published 9 months ago
Software Version 2.9, 2.91
Render Engine Used Cycles
Length 2
License Royalty Free
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