Procedural Anisotropic Brushed Metal Shader

by Dean in Materials, Shaders, Textures

Realistic fully procedural Anisotropic Brushed Metal Material. Shader is fully adjustable and is contained in a node group with easily adjusted settings.

Features: 

  • Add realistic wear and dust to add extra realism.
  • No uv unwrapping is required, since it's procedural it can be applied to any model. 
  • Easily adjusted settings allows you to change the color and add realistic weathering effects such as dust and scratches.
  • Shader is optimized for cycles, however it doesn't function in eevee.
  • Shader is ready to use and can be applied to any object.