Here is a list of features about the collection:
- Each object uses the metalness workflow and PBR textures in PNG format
- Each object was manually unwrapped using seams to match their PBR textures
- Includes a UVLayout texture for each object to show how each object was unwrapped
- Everything is grouped accordingly in an easy to understand hierarchy
- Images were rendered using the cycles engine but they could be rendered using the Eevee engine as well.
Each object is made to try and be as low poly as possible while be able to look good and look detailed. Each individual object can be used for anything such as game development, scenes or video animations.