JC Cavadini
about 3 years ago
Thanks a lot! I'm so glad to hear that the addon served its purpose to improve your workflow and let you focus on what really matter :D.
Sorry that you ran into an issue though. I didn't think of trying with different UV names with different meshes. My first thought is that when joining them, Blender keeps the different UVs and Quixel only reads the first one, hence the missing coordinates.
I'll try to reproduce and fix this!
Thanks for that report and if you need to report bugs, request a feature or seek help, don't hesitate to post on my discord: https://discord.gg/FTwdCxghGv
Cheers!