Parquet Generator

by Riccardo Fasoli in Surfacing

Item Rating

This item has an average rating of 4 from 4 ratings by the community.

  • Stefano
    almost 2 years ago

    Parquet Generator is a very good procedural parquet generator with a lot of personalization. It allows you to create the perfect parquet for every situation.

    • Riccardo Fasoli

      almost 2 years ago

      Thanks so much for the kind words, Stefano!

  • Joris Kalz
    almost 2 years ago

    works quite well in cycles. thanks for the great work.

    • Riccardo Fasoli

      almost 2 years ago

      Thank you so much, Joris!

  • Wolfgang Meusch
    over 2 years ago

    Useless! You need the strongest computer, that you can buy.
    You can not handle it.

    • Riccardo Fasoli

      over 2 years ago

      Howdy Wolfgang, and thanks for your feedback.
      I'm a bit perplexed, as with my old gtx1080 it works just fine.
      So while you may have an inadequate hardware rig, you may also be doing something wrong causing a slow experience.
      Feel free to reach me trough the Product Support, where I'll be more than happy to offer you the help you may need hoping you'll have a chance to reconsider your review.

  • Karen
    over 2 years ago

    I would like to know why when working with Parquet Generator there are problems, the computer freezes. Although my computer is strong. No manipulations are possible without freezing the computer. Maybe I'm doing something wrong, I would like to know the reason. Otherwise the purchase is useless. To be honest, I'm very disappointed.
    Best regards Karen

    • Riccardo Fasoli

      over 2 years ago

      Howdy Karen, and thanks so much for your feedback!
      I'm pretty sure you are experiencing troubles with material preview.
      Sadly, even with all the Blender 3.0 improvements, EEVEE isn't really good at compiling big node trees yet, and EEVEE is used also to render the viewport in Material Preview (that's why you may often see a "compiling shaders" progress bar on the bottom bar of Blender when you enter that mode).
      On the contrary, this shader is pretty fast to compile in Cycles render - and by consequence in Cycles Render Preview-, so my advice is to use that mode to setup the material.
      If instead your workflow is based on EEVEE instead, you can easily bake all the components to setup a PBR Texture with all the relative maps (let me know in private if you need help with that).

      I truly hope this will help you,
      Thanks again for the feedback!

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Sales 40+
Customer Ratings 4
Average Rating
Dev Fund Contributor
Published over 2 years ago
Blender Version 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0
Render Engine Used Cycles, Eevee
License GPL
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