Parquet Generator

by Riccardo Fasoli in Surfacing


noticeable render time reduction + some under the hood improvements :)



15 templates for Blender Asset Manager are now available:
Just drop the file into your user library and you should be good to go!

Hey there!

Tired of losing your mind searching for high-quality parquet textures online?
I know, it sucks, I've been there too. Image Textures weight a lot, take time to download, take time to be imported, when you launch a render... I know.

Well, with Parquet Generator, you are literally a few clicks away from having every parquet you could desire in a 500KB file!

But how this became a thing?

Well, to answer this question we have to wind the clock back a couple of years when an interior designer friend of mine dared me to create a procedural parquet, claiming that it was impossible to achieve a convincing result. Needless to say, I accepted the bet, polishing this material for two years and using it countless times in production. During the last few months I decided to wrap and put it up for sale, with great attention to the setting names, general look and ease of use, I have also written a full documentation and provided 17 example of use which should make it easy to be used even by complete beginners.

What I like most

Am I proud of this product? Yes, of course. I have to admit that in 10 years of loving Blender as a professional I haven't seen many products this cool around BUT there are a couple of features you don't see everyday in procedural materials: First thing first, it's not just "customizable", it opens a lot of possibilities since it can easily integrate new procedural patterns in the future / by request. But most importantly, this is not just a shader, it's a generator with 65 customization parameters that outputs all the maps needed to obtain a PBR Shader: You can just bake the maps, export them as images and import them in any other software! Man, if that's not just gorgeous I don't know what it is.

Blender 3.0 

If you are asking yourself what made me take the decision to sell it, the answer is simple: Blender 3.0.
As you may know, a problem with heavy procedural shaders is that they might result a bit slow to compile, especially in Material Preview (which uses EEVEE).
Now, at the studio we have beast machines that easily allow us to bypass the problem, but when I was playing at home with an early alpha of Blender 3.0 and I tried to import it, I immediately noticed that it was incredibly responsive, even with EEVEE! At that point I realized that this material could be useful for everyone, even small studios or freelancers with modest hardware, and I was so happy that I started wrapping it up a few hours later.


OK, enough bla bla, show me something

Say no more, just click play.
Want to play a little game? Ok then, I challenge you to stop the video at any frame finding one where the floor sucks.

All the support I got

You know, despite how many technical stuff you may learn during your career, sooner or later you'll learn the most important thing: without friends and colleagues you won't go that far.
That's why I'd like to spend a few words to thank and shoutout three awesome guys that helped me A LOT with this project:

Erin Woodford AKA Erindale, the nodes superhero which needs no presentations; Sebastián Zapata, well known in the field for being the man behind Friendly Shade, and my precious friend and colleague Stefania Borali, founder at SB Render.

Sales 40+
Customer Ratings 4
Average Rating
Dev Fund Contributor
Published over 2 years ago
Blender Version 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0
Render Engine Used Cycles, Eevee
License GPL
Have questions before purchasing?

Contact the Creator with your questions right now.

Login to Message