Does it work with rigged meshes?

Not yet. However, in the next update (Version 2.0), full rigged mesh and armature support will be added.

Why is it slow? Will it get faster?

Right now, the algorithm is slow because the blender API doesn't allow you to get or set multiple vertex positions at once, so it has to be done individually. In a future update (likely Version 3.0), all functions will be be optimized with either C or Rust, and that should at least double the speed.

  • If you intend on using the addon in any monetized projects, the commercial use package is required. There are no differences in content other than the name of the addon. Team size or revenue does not matter.

    $20
  • Standard use for anyone who just wants to use the addon.

    $8
$20

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Details
Sales 100+
Rating
2 ratings
Dev Fund Contributor
Published over 4 years ago
Software Version 2.8, 2.81, 2.82, 2.83, 2.9
License Creative Commons
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