Metalworks - Passthrough Series: Rust

by Jim Morren in Materials, Shaders, Textures

Why Should You Buy this Mini Shader Pack?

If you have a simple or even a complex model and hate the unbearable process of UV unwrapping it and the wasting of hours on shader work, than this is perfect for YOU! No UV’s, No Image Textures, No Fuss

Features:

  • Realistic Results
  • Easy to use
  • Great for any Project
  • Free updates/bug fixes

What can I use this for?

  • Any Scene Involving Rust (and rust is everywhere!)
  • Example: Buildings
  • Example: Structures
  • Example: Machines
  • Example: Post-Apocalyptic Objects

 

What is a Passthrough Shader?

These shaders allow you to passthrough your own shaders through these rust shaders, adding rust to your own shaders.

Is it hard to use?  

No, its super easy, you wont need any UV's or Vertex Paints, etc. set up, just plug in you shader in the green shader slot and your all set.

Are there any down sides to using procedural shaders?

Procedural shaders all rely very strongly on good topology, this means, avoid Triangles, Ngons, Stars and unevenly distributed topology, basically the better the topology the better the results, and visa versa.

Minor Change:

Added a 'Bump' slider for additional detail (you can use the bump plus your own normal map [in the normal slot])

 

This Shader Will Be Included to the MetalWorks Pack Update