In-Out Modern City District Abcd - Downtown

by franMarz in Models


3D city district made of 4 city blocks and 55 buildings with basic interiors and cleared entrances, populated with a few assets. Meshes, materials and textures optimized for realtime usage. Each one of the 4 blocks can also be found as single products here on Blender Market, named In-Out Modern City Sector A, B, C and D

The Blender native file format includes the most complex shaders and the best arrangement of assets. It also includes a custom Geometry Nodes tree for procedural pipe creation. Cycles render is used for preview images. All buildings and materials are available as Assets for an easier linking/append into existing Blender files. Check the Usage section below for more info.

795 unique meshes, 22136 objects including instances. They are descriptively named and located inside Collections by building and type. Real world scale, units: meters. Overall scene bounding box: 288 x 284 x 78 m.

BUILDINGS:

Out only: 640834 polys, 998097 verts; Out and in without decor: 1866878 polys, 2678033 verts; Out and in with decor: 2019930 polys, 2850670 verts

STREETS:

Without props: 1851 polys, 2467 verts; With props: 17553 polys, 19606 verts

170 Metallic/Roughness PBR materials. Meaningfully named. Material instances are widely used in the Unreal version, hence only 5 master materials are provided.

211 textures authored, which are commonly 2K resolution JPEGs. Normal Maps are OpenGL, and have their green channel flipped inside MAX and Unreal shaders. The only Height Map provided is a 16 bit PNG. Relative paths, textures should be in the same folder and level of the 3D file.

Mesh UV coordinates: UVmap1 for general texturing purposes; UVmap2 for non-overlapping UVs; UVmap3 for side-faces only, aligned to world for advanced layered texturing (this last channel is not always present)

No additional software needed to open or manage the archives or their contents. The scene includes a CC0 HDRi for rendering it out of the box; original HDR images used in the renders are not included.

USAGE

For the Unreal Engine Scene, download the ASABCD package and place the unzipped ASABCD directory inside your Unreal Projects folder. For packages other than Unreal (blend, max, fbx, gltf, obj, dae or usdc), download the textures and the file format you need and put them together in the same folder before opening the files.

To setup the Asset Library, just download the ASALL-ASSET-LIBRARY archive and unpack it somewhere; textures are included. In Blender, go to Edit menu > Preferences > File Paths, and add the path of the just unzipped folder to the Asset Libraries subpanel. Save the preferences pressing the button at the botton left of the window and exit. The new assets should appear in the Asset Browser. To fully edit a placed building, select it and press Ctrl+A (Apply context menu) -> Make Instances Real, or move its Collection outside the Collection Instance containing it in the Outliner, after using ID Data > Make Local if necessary.

Choose a product version:

  • $379 ALL-IN-ONE

    All versions included: Blender (Scene & Asset Library), Unreal, 3DS MAX (V-Ray & Standard), FBX, OBJ, USD & GLTF

  • $279 BLENDER

    Blender version only (Scene & Asset Library sub-versions)

  • $279 UNREAL

    Unreal Engine 4.27 -> 5 version only

  • $279 3DS MAX

    3DSMAX version only (V-Ray & Standard sub-versions)

  • $229 EXCHANGE

    FBX, OBJ, USD & GLTF versions only

Dev Fund Contributor
Published about 13 hours ago
Blender Version 4.3, 4.2, 4.1, 4.0, 3.6
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Normal-Mapped, Textured
License Royalty Free
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