I have been scattering objects on objects for more than 20 years now, and for this I have used literally every tool and software that existed throughout the years.

Blender particles and vertex / face instancing were a half solution, a workaround.

The implementation of geometry nodes made it fun and pleasing to scatter things with Blender for the first time.
So I gathered all my scattering experience, favorite options, test cases and methodology and I made this geometry nodes setup :)

It can be used to scatter polygons on polygons. Abstract, plants, nature, rocks, buildings, antennas on buildings, whatever.

Current Features:

  • object / collection instancing
  • instances realized into real geometry
  • instance minimum distance
  • viewport optimization (number of instances displayed in viewport)
  • viewport proxy instances (bounding box / convex hull)
  • weight painted instance distribution
  • slope angle distribution
  • relative (base geometry) height distribution
  • textured instance distribution
  • complete instance rotation control with rotation snapping
  • complete instance uniform and non uniform scale control
  • camera culling
  • level of detail (lod) functionality, 3 levels
  • additional tools to quickly and easily reset the origin of selected objects, select objects of similar size / volume and generate UV maps of selected material of selected object.

And I plan on adding new functionality whenever I imagine any new trick.

enjoy :)

Installation and setup:

Example scenes / Tutorials:

Sales 50+
Dev Fund Contributor
Published about 1 month ago
Software Version 3.0, 3.1, 3.2
License GPL
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