Hummel Handball
Hummel International is a famous sportswear company based in Denmark. This is the 3D model of one of their Handball-Series.
Features:
- only PBR Materials (uses the principled shader, which is driven by different texture maps)
- non overlapping UVs
- seven different textures
- Quads only
- Subsuface-Ready
The model is completely made in Blender 2.79:
- 11522 Vertices
- 11520 Quad-Faces
- 23040 Triangles
The images are rendered on the GPU using the Cycles Render Engine in Blender 2.79, with 2304 Samples, HDRI-Light (not included in the scene), a Subsurf-Level of 3 and a displacement modifier in a resolution of 1920 x 1080 px.
All seven different textures are made in substance designer and exported as PBR Texture maps are included in separate folders, they are named self-explaining. There are some additional maps included in this pack, such as three scratches textures, the cycles material contains an imperfection node, so you can easily turn up the value and give the ball a used look.
Material Textures:
These Textures are the base textures for the material.
Base Color
(.png with alpha, 8192 x 8192 pixels, 8 bit)
Detail Color
(.png with alpha, 8192 x 8192 pixels, 8 bit)
Diffuse Color
(.png, 8192 x 8192 pixels, 8 bit)
Displacement Map
(.png, 8192 x 8192 pixels, 8 bit)
Normal Map
(.png, 8192 x 8192 pixels, 16 bit)
Roughness Map
(.png, 8192 x 8192 pixels, 16 bit)
Utility Textures:
These Textures help you create your own texturemaps, they come as .png and as a layered .psd.
UV Layout Colored
(.png, 8192 x 8192 pixels, 8 bit)
UV Layout Outlines
(.png with alpha, 8192 x 8192 pixels, 8 bit)
UV Layout, thin lines
(.png with alpha, 8192 x 8192 pixels, 8 bit)
UV Layout, thick lines
(.png with alpha, 8192 x 8192 pixels, 8 bit)
Imperfection Textures:
These Textures help you get a scratched used look to the ball.
Large Scratches
(.png, 4096 x 4096 pixels, 8 bit)
Medium Scratches
(.png, 4096 x 4096 pixels, 8 bit)
Small Scratches
(.png, 4096 x 4096 pixels, 8 bit)
Have fun with this model and don't hesitate to ask questions about it. If you use it in your artwork, leave a link in the comments, I'm very curious what you make out of it.