GrabDoc is a Blender add-on structured around creating a simple and streamlined method of exporting baked maps for trim sheets, tileables or even alphas. When installed all you need to do is run the one-click scene setup, and then start modeling! Whether you've modeled out your shapes or are still modeling them you can preview what the baked maps will look like in the viewport live! Once satisfied you can bake all maps using in-house options or even utilizing Marmoset Toolbag 3's baker for the best results!
- VIDEO OVERVIEW -
- MAIN FEATURES -
Live Material Preview: Preview materials such as Normals, Curvature, Ambient Occlusion, Height and Material ID live at the single press of a button.
Fast, Low File-Size Bakes: Bakes are fast, and can even be small with optional lossless compression at the users fingertips.
Bridge to Marmoset Toolbag 3 & 4 (PRO VERSION ONLY): Since GrabDoc is limited by the capabilities of Blender, we decided to add an option for those interested in getting the highest quality results a one-click Marmoset Toolbag export & bake option. Additionally you can 'refresh' the Marmoset scene after making changes to your meshes within Blender, no need to reopen Marmoset every time.
- OTHER FEATURES -
Create Normal Stamps: You can build Normal stamps for use in Substance or any texturing program.
Create Alpha Masks: Need a black and white flat mask of your shapes but don't want to set up the ID Map? Just use the 'Alpha Mask' option within the Height bakers settings!
- SPECIAL THANKS -
Michael Kinsey for extensive testing and workflow advice.
Joseph Oliver for helping with the alpha system.
- UPDATE HISTORY -
[v1.1] December 26th, 2020 - Port to 2.91, new features, bug squashing
[v1.0] July 21st, 2020 - Initial Release