Blendify
8 days ago
Hello Davide,
We’re sorry to hear about this. Regarding the issues you've experienced, you could have reached out to us directly here: https://blendermarket.com/creators/blendify, and we would have resolved them easily. However, we’ll do our best to assist you here:
Regarding CC4, you simply need to set the Shader format to "Bump Only," which it seems you’ve done. However, you may have missed increasing the "Displacement" level to Weight 1.0. Once adjusted, it should work for CC4 just like the others.
For HumanGenerator, the "blocky" appearance happens because our shader includes scattering, and the HumanGenerator mesh has very few polygons. Simply applying a subdivision to the mesh will eliminate this issue.
I believe this should resolve the problems you mentioned.