Foam Material

by Alexander Kane in Materials, Shaders, Textures

Foam material V.5 (for Cycles render engine)

Features:

-Foam Color: adjust base color of foam

-Foam Transparency: Higher = more transparency

-Bubble Glossy Color: Change the glossy color of bubbles

-Bubble Strength: Higher = Deeper/more visible bubbles

-UV mapping required (a basic map should work. I know we all hate UV mapping,)

Tips for foam mesh object:

-increase subdivisions and add a displacement modifier with a cloud texture

-material works best with HDRI Lighting

-Add seams to section off areas for better UV mapping. Texture may appear stretched if polygons are somewhat not evenly distributed

ALSO AVAILABLE VIA GUMROAD https://gumroad.com/alexanderkane#

In your scene file, go to file, append

Then browse to the FoamShader-V5.blend -> material -> FoamShaderV5 (press enter)

The shader is now in your scene and ready to be applied!

UV map your mesh object and be sure to add seams. Simply scale the UV up or down to increase/decrease bubble size in viewport.


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Item Rating

This item has an average rating of 2 from 1 ratings by the community.

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  • Ee25590f4145d5b011622be59faadb9b

    plastiko about 1 month ago

    Not the best looking material. Color changes didn't work either. Cheap ok, but should have been free.

    • 38446bba1ef4c75f4eb72d9c3befbbb2

      Alexander Kane about 1 month ago

      I am sorry to hear that the material did not work out as expected. I have released an update and ensure that color changes do work. I am using Blender 2.79 with Cycles Engine. Feel free to message me for further discussion. Thank you.

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