Foam Material

by Xanderak, LLC in Materials, Shaders, Textures

Foam material V.5 (for Cycles render engine)


-Foam Color: adjust base color of foam

-Foam Transparency: Higher = more transparency

-Bubble Glossy Color: Change the glossy color of bubbles

-Bubble Strength: Higher = Deeper/more visible bubbles

-UV mapping required (a basic map should work. I know we all hate UV mapping,)

Tips for foam mesh object:

-increase subdivisions and add a displacement modifier with a cloud texture

-material works best with HDRI Lighting

-Add seams to section off areas for better UV mapping. Texture may appear stretched if polygons are somewhat not evenly distributed