No. This shader is 100% procedural, meaning no texture mapping is necessary unless you are using a custom texture that requires it.
Yes! The latest version of this shader is meant for meshes with any density.
No way! All the settings are displayed on one small group node, making it easy for beginners, and flexible for professionals.
|Dev Fund Contributor|
|Published||about 7 years ago|
|Blender Version||2.7x, 2.77, 2.78, 2.79, 2.8, 2.81, 2.82, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6|
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