Edge Wear Masking Shader

by Johnson Martin in Materials, Shaders, Textures


Add dynamic wear to any object.

Add wear to any object using this dynamic and procedural pass-through Cycles shader without the need for baking or UV mapping.

Features:

  • 100% procedural and dynamic.
  • No UV mapping required.
  • Works on any high to mid poly mesh.
  • Outputs mask and shader for quick shading.
  • One easy to use group node with all the settings you need.


Credits:

BMW model by: Mike Pan                                     Tank Model by: Moran Goldstein

Pirate model by: Ben Dansie                                 Camera Model by: Mark T

Sales 100+
Customer Ratings 4
Average Rating
Dev Fund Contributor
Published about 5 years ago
Software Version 2.7x, 2.77, 2.78, 2.79, 2.8, 2.81, 2.82
Render Engine Used Cycles
License Royalty Free
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