DynRemesh 2.0- Quad-remesher/Auto-retopology Toolset

by AlbertoFX in Scripts and Addons

Note: 2.0 only works for Blender 2.8, not 2.79.

DynRemesh 2.0 is a quad-based remesher for Blender 2.8, assisting in retopology for your dyntopo sculpts & 3dscans containing too many tris(triangles).

It includes support for QuadriFlow. QuadriFlow is a scalable algorithm for generating quadrilateral surface meshes based on the Instant Field-Aligned Meshes.

When working with any sculpt in general, you need clean topology in order for you to work with your assets.


ddDynRemesh remeshing & AutoFlow retopology in 2.8

Features:

  • Single-click solution
  • Control over density( Decimation/Subdivision)
  • User-Friendly UI
  • Weight Paint Operator(Define density with weights)
  • Symmetry Support(Experimental)
  • Relax + Smooth options
  • Auto-Update(Update mesh when changing settings)
  • Improvements to the resulting remesh
  • Support for QuadriFlow(Linux & Windows)

 

Update Log:

  • AutoFlow: Added paths for Windows & Linux(3.3.19)
  • Fixed DynRemesh error on recent Blender 2.8 Builds(3.3.19)
  • Fixed pole issue when remeshing
  • Bug fixes


Development Log:

WIP UI Widget(2.5)

WIP Auto-Retopology as you sculpt with Dynamic topology(2.5)

Symmetry Test(2.0)

Implementation of QuadriFlow(AutoFlow). 

Will also include symmetry & additional options(2.0)

DynRemesh Installation: Install from zip in addon preferences. Enable, & it will be located in the tools tab. Please make sure you have the latest Blender version(2.79b)!!

DynRemesh 2.0 Documentation is currently being worked on. Please be patient!


AutoFlow installation: Unzip & move AutoFlow folder to add-ons folder.

Documentation for AutoFlow is included in the AutoFlow folder called README

For windows users: QuadriFlow path is located within the folder as well, make sure to set path in preferences(quadriflow.exe)


DynRemesh 2.0 Documentation:




Enable the eye icon to see your remesh & changes made to the settings.







  • The refresh icon will automatically update your settings. Note: (not recommended on very dense geometry)





  • Enable the sculpt icon to stay in sculpting mode & remesh when working in sculpt mode.







  • You can enable symmetry for your remesh. Simply click on the Symmetry Icon & choose from its options.





No FAQ's found for this product.

Item Rating

This item has an average rating of 4 from 8 ratings by the community.

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  • Simon 9 days ago

    Seems good in theory... happy to change my rating... but I'm not even able to retopo a simple UV sphere in v2.80.47. Getting this error every time:

    ---------------------------------------------

    Traceback (most recent call last):
    File "C:\Users\Simon_Desktop\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\DynRemesh.py", line 192, in execute
    solveretopo(self,context)
    File "C:\Users\Simon_Desktop\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\DynRemesh.py", line 80, in solveretopo
    bpy.ops.object.duplicate_move(OBJECT_OT_duplicate={"linked":False, "mode":'TRANSLATION'}, TRANSFORM_OT_translate={"value":(0, 0, 0), "constraint_axis":(False, False, False), "constraint_orientation":'GLOBAL', "mirror":False, "proportional":'DISABLED', "proportional_edit_falloff":'SMOOTH', "proportional_size":1, "snap":False, "snap_target":'CLOSEST', "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "gpencil_strokes":False, "texture_space":False, "remove_on_cancel":False, "release_confirm":False, "use_accurate":False})
    File "C:\Program Files\Blender Foundation\blender-2.80.0-git.6fd11a21f5c5-windows64\2.80\scripts\modules\bpy\ops.py", line 200, in __call__
    ret = op_call(self.idname_py(), None, kw)
    TypeError: Converting py args to operator properties: : keyword "constraint_orientation" unrecognized

    location: :-1

    ----------------------------------------------------

    -S

  • Flwood 20 days ago

    Thank you for your quick and polite response:)
    The add on is simple and easy to use.
    I think great add on.

    • Alberto Gonzalez 14 days ago

      No problem! Thank you.

  • Eduard Storch 26 days ago

    Great addon. I've used it on a few of my models i've created with photogrammetry, and it works great. If you plan to create some low poly models for game engines, this is the tool for it. Thanx! ;)

    • Alberto Gonzalez 24 days ago

      I'm happy it helps! Let me know if you ever run into any issues. Thanks for your support 👍🏻

  • Robert Wesseling 2 months ago

    Does not work as advertised:
    In the screenshots I see a topology that doesn't have much 6, 7, 8, 9 or 10 poles.
    I tested out nearly hundred of times, and always got loads of poles.

    tried:

    - Same density of mesh as shown in the screenshots
    - Same settings as shown on screenshots.
    - Tried several blender 2.80 builds, also with factory settings
    - Tried with meshes that has curvature everyhwere (no flat faces)

    So doesn't work as advertised.

    • Alberto Gonzalez about 2 months ago

      Hey Robert, I believe I contacted you about the issue being fixed once I upload the new version. I will let you know when it is ready, thanks for your feedback!

  • Esa 3 months ago

    Been now couple months in heavy use. Getting nice and tidy quad, medium poly meshes from my heavy high poly tri sculpts. Good at keeping original shape, not noticing any unwanted, heavy deformation :) Really awesome!

    • Alberto Gonzalez 3 months ago

      I'm glad you like it! I will be releasing v2 within this week. Thanks for the feedback!

  • Marc Draco 4 months ago

    It's not quick (but that's a Python issue) however, it's well worth the wait (which may be in terms of minutes) to convert ugly 3D scan topo into something you can actually work with!

    I'd like to see a more detailed examination of the parameters in the documentation - because I'd like to hit a reasonable sweet-spot before I hit the remesh button and sit chewing my fingers down to the bone though. :)

    This really is a cracking piece of software worth every last thin dime of the very reasonable asking price. Aleberto has done the Blender community a real favour with this. Honestly this should be included as standard but they guy deserves recompense for his work. Well done and I look forward to seeing future revisions.

    • Alberto Gonzalez 4 months ago

      Hey Marc Thanks for your feedback! I am working on improving the speed, so I hope to include multi-threaded execution. I will update documentation once I get v2.0 ready so I can Include updated features. You can follow latest development on my twitter @AFX_LAB Thanks for your support!

  • mukhtar abdullah 5 months ago

    nice and simple addon..
    but when I "remesh" why go to "sculpt mode"?

    • Alberto Gonzalez 5 months ago

      Because this tool is dedicated for dyntopo sculpts, I decided to keep sculpt mode enabled so you can get back to sculpting, but I guess it would make sense to make it optional. I will go ahead & add that option once I release version 2.0. Thanks for your feedback!

  • Andreas Leiner 6 months ago

    Over 180 sales and no review until now...
    This addon works really really good. Not always, but in most case it´s perfect.
    Instant clean topology with only one click. Incredible.
    Five stars from me.

    • Alberto Gonzalez 5 months ago

      I appreciate the feedback! I've been improving it along with other tools, preparing them from 2.8 (:

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