Dinosaur Creation Tutorial Series

by CG Geek in Training

Travel back in time with Steve Lund in this two-disc training series on creating one of the most feared predators of all time, the Tyrannosaurus Rex. From start to finish Steve will take you through modeling this beast, sculpting its prehistoric reptilian details, painting textures, and creating shaders for the Cycles render engine.

                                                                                         Watch the Teaser!

Steve then walks you through taking your complete model and creating a rig for it, animating a walk cycle, and combining it with real footage using motion tracking and other compositing techniques. Then you’ll add some finishing touches like dust and debris then finally render it all in Cycles. There's over 13 hours of content packed into this extensive training course!

DVD Features:

  • Modeling
    - Creating the Base Mesh
    - Sculpting High-Res Details
    - UV Unwrapping 
  • Texturing 
    - Photosourced Texture Creation- Using Blender's Paint Tools- Projection Painting
    - Using Custom Brushes
    - Baking Normal Maps
    - Cycles Shader Creation
    - Subsurface Scattering
  • Animation 
    - Creating a Rig
    - Using IK Controllers- Applying the Rig- Weight Painting
    - Animating a Walk Cycle
    - Shape Keys for Facial Animation
    - Motion Tracking Real Footage
    - Masking Environment Elements
    - Dynamic Paint for Footprints
  • Rendering
    - Lighting  - Node Compositing- Rendering in Cycles
    - Working with Render Layers
  • Genera

- Dust FX
- Debris FX
- Creating Vegetation

Skill Level: Intermediate 


Read Terry Wallwork's In-Depth review of this Course: https://www.blendernation.com/2015/05/05/review-complete-dinosaur-creation/

  1. Part 1 - Modeling and Texturing

    1. Introduction
      • 1. Introduction to the Course
    2. Modeling and UV Unwrapping
      • 1. The Head
      • 2. The Body
      • 3. The Tail
      • 4. The Legs
      • 5. The Claws
      • 6. The Arms
      • 7. Basic Detail
      • 8. Basic Sculpting
      • 9. Ears and Eyeballs
      • 10. Mouth and Teeth
      • 11. Finishing the Model
      • 12. Sculpting Detail
      • 13. UV Unwrapping
    3. Texturing and Materials
      • 1. Normal Map Baking
      • 2. Texturing
      • 3. Texturing Details
      • 4. Inside the Mouth
      • 5. Texturing Claws
      • 6. Texturing Eyeballs
      • 7. Bump Mapping
      • 8. Specular Map
      • 9. Subsurface Scattering
      • 10. Separate Materials
      • 11. Improving Materials
      • 12. Tweaking the Mesh
      • 13. Tweaking the Textures

 

  1. Part 2 - Rigging, Animating, Compositing, FX, Rendering

    1. Rigging and Animating
      • 1. The Spine
      • 2. Legs and Feet
      • 3. The Arms
      • 4. Finishing Rig
      • 5. Applying Rig
      • 6. The Eyes
      • 7. Shape Keys
      • 8. Walk Animation
      • 9. Facial Animation
      • 10. Applying Mirror Modifier
    2. Motion Tracking, Compositing, FX, and Rendering
      • 1. Motion Tracking
      • 2. Posing and Animating
      • 3. Environment Setup
      • 4. Combining with Footage
      • 5. Dust
      • 6. Debris
      • 7. Masking
      • 8. Vegetation
      • 9. Rendering

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    Andrea Coppola about 2 months ago

    Hi, let me compliment you.
    If I can... you used a T-Rex model of the 1970's.
    Today it is known that the posture of biped dinosaurs was not erected, but at "T".
    The tail and body were horizontal and the legs longer.
    The tail never touched the ground and acted as a rocker.
    I would like to point out a more modern and correct T-Rex blueprint to use for modeling, from the anatomical point of view: https://www.google.it/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwju7JPfmIHWAhVFVBQKHaN5C8cQjRwIBw&url=http%3A%2F%2Fjonflanders.blogspot.com%2F2012%2F04%2Ft-rex.html&psig=AFQjCNGeqzL52XGp7yG44mjE9e7pfQ_irw&ust=1504259307819654
    Thank you and greetings.
    Andrea

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