Digital Clock Radio

by Cameron Schmaltz in Models

Here is a list of features about this object:

The object uses the metalness workflow and uses PBR textures in PNG format

The object was manually unwrapped using seams to match its PBR textures

Includes a UVLayout texture to show how the object was unwrapped

Everything in the Blend file is grouped accordingly in an easy to understand hierarchy.

Images were rendered using both the cycles engine and the eevee engine.