Digital Clock Radio

by Cameron Schmaltz in Models

This is a Digital Clock Radio that I created using the metalness workflow and PBR textures in Blender. It includes the Digital Clock Radio object as seen in the images, camera and light set ups for both rendering in Cycles and Eevee and the plane that was used for the object to sit on while being rendered. It also includes the images that were rendered using the camera and light setups.

The model is ready to render when you open the file. The settings are set to render at 400 samples using the first camera in cycles.

This object uses the following PBR textures: Diffuse, Roughness, Gloss, AO, Normal.

Each texture is baked using original textures. The object has been manually unwrapped which allows the materials to be baked into their own PBR textures. Each texture can be edited to add things like imperfections or custom images on the model. The choice is yours.

Attached to this product will be rendered images in both the cycles and eevee render engines. The cycles renders use 400 samples and denoising. You will also see wireframe images of the model so that it is easy to see its geometry.