NEW! V4 has all new updated Car Paint Materials
NEW! V3 is the CAMO edition (plus some new wood textures). Check out the CAMO materials-- 24 in all. Included are both analog and digital camouflage patterns.
NEW! V2 is the Paint and Plastics Edition and is a free update for existing users.
With best-in-class and accurate tileable paint and plastic textures, it's a must for product designers.
Our goal is to provide you with the best quality maps and a systemized approach to using them. We don't scrape the web for thousands of textures, then bundle them and sell you on quantity. Instead we're focused on providing our own painstakingly crafted one-of-a-kind textures which will help you create exactly what you're looking for.
Check out THE VIDEO!
Also, new additions are DECALS, BEVELS and CHIPPED PAINT, all included with the Materials System!
Now with Decals, Baked bevels, and Chipped Paint workflow!
The Definitely EEVEE Materials System is the systematized approach to applying over 100 curated and popular materials to create photorealistic scenes and objects in Blender 2.8.
WHAT IS IT? (BLENDER 2.8 ONLY)
It's a collection of 100+ EEVEE compatible photoreal Materials which can be added to any object using the included FREE version of KIT OPS. No UV mapping necessary for objects!
Using the included systematized approach, you can create an infinite number of derivative photoreal materials.
Plus there is the Amazing Dirt Group Node, which adds altitude mapped and ambient occlusion dirt to any material.
While the materials can be "appended" via Blender 2.8, the System comes complete with 7 courses walking you through how best to install and use the Materials and the System.
WHAT MATERIALS ARE INCLUDED?
Listing of all the materials
plus 24 new Camouflage materials and 6 new Wood mats.
WHAT ARE THE INCLUDED COURSES?
- 01 Installing KIT OPS
- 02 Installing the Materials KPACKS
- 03 Using the Material System
- 04 Understanding EXCALIBUR: the 'x' materials
- 05 The Amazing DIRT GROUP NODE
- 06 Adding different Materials to Boolean cuts
- 07 Understanding the Material OneShaderToRule
WHO IS IT FOR?
EEVEE users who want Photoreal textures and want to quickly create variations for Interiors, Sci Fi scenes and premium designed objects.
And, it can all be applied without UV mapping any of the objects.
HOW DO YOU APPLY THE MATERIALS?
The materials are stored in separate folders describing the grouping for the individual .blend files. These files are special in that each folder also represents a KIT OPS KPACK. Course 1 walks you through installing KIT OPS. Course 2 walks you through installing the KPACKS. Course 3 shows you the basics on how to use them. Then there are 4 more courses which help you better understand the system.
WHY WAS THIS PRODUCT CREATED?
Over the years, as an Industrial Designer, I have a "go to" list of materials I want to use over and over. Whether I doing renderings for Elon Musk and the Hyperloop, or creating the latest Drone Ambulance for Fast Company, I need to iterate quickly on CMF (Colors, Materials & Finishes).
This Swiss Army Knife set of materials combined with the systematized approach provides me with a quick solution, which renders photorealistic, and is easily modified.
100 infinitely adjustable materials. Why so cheap? I hate subscription based services where all they give you is a texture and you pay each month for it. I'm still building a brand and want to make sure the products I provide are of high quality and good value.
Does it work in Cycles? YES. All except the Glass shaders (4 of them) work with Cycles as well.
Can you use it with UV Mapped objects? CERTAINLY. If you have objects that are UV mapped, it will work even better!
Are these procedural materials? NO. They are carefully curated photo materials designed to tile without repeating by using the OneShaderToRule system.
Does it come with the free version of KIT OPS? Yes.
What if I already have KIT OPS PRO? Then it will work with it as well.