Texture paint with a Layer Structure.
Provides common layer operations in texture painting.
In addition to blend mode, opacity adjustment and basic layer operations, node groups and fill layers are supported.
When you create a layer, a group of nodes for the layer will be built in the shader node.
The node structure is automatically adjusted each time it is added or reordered from the add-on menu.
- Add / Remove / Move layers
- Blend modes / Opacity
- Fill Layer (New!)
- Clipping Mask (New!)
- Node group support (New!)
- Solo layer display (New!)
- Switch to Emission Shader ← → Principled BSDF (New!)
This version has add-ons from other authors that were the original.
It looks like it hasn't been updated for a while, so I updated it and added some features.
A free version is also available.
Proceeds will help in the development of this derivative version.
- David DiGioia
- Alexander Belyakov
- Bookyakuno (This Version )
The original author's distribution link and older versions can be found in the zip file in this thread.