exture paint with a Layer Structure
Provides common layer operations in texture painting.
In addition to blend mode, opacity adjustment and basic layer operations, procedural textures and adjust layers are supported.
You can also create realistic textures by using multi channel (Color / Metallic / Roughness / Height).
When you create a layer, a group of nodes for the layer will be built in the shader node.
The node structure is automatically adjusted each time it is added or reordered from the add-on menu.
Multiple channel support
Solo display of layers
Protection from paint editing (Lock)
Batch operation with multiple selections
Procedural texture layer
Vertex color layer
Node group layer
Combine all layers
Single layer rasterization
Bake shading and lighting
Export each layer
Export raw data image for each layer
Switching shading type
Batch loading of brush textures
Eyedropper tool to get the correct diffuse color
Shortcut for switching eraser circulation
Basic brush texture included
(Edge Generator, Gradient Noise, etc.)
Dropper to get correct diffuse color
Samples the color of the final result minus lighting.
Blender's built-in eyedropper tool only allows you to get the final result, including the colors or lighting of the one image being edited.
This add-on eyedropper tool allows you to get the final result of layer compositing without lighting shadows (keymap is Alt + C).
Improved brush workflow
Built-in brush textures for instant texture painting.
Batch loading of brush textures saves the trouble of loading images one by one as textures.
For detailed settings of the brush, I put together only frequently used items into a menu.
■ Sample File
Here is a sample blend file created in the video.
All the data created by the add-on is made of textures and nodes, so you can check it without the add-on.
|about 2 years ago
|4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93
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