This product is a Geometry Nodes-setup which generates tangled cob- and spider web. The Node tree is applied to a curve-object and uses it's existing splines as basis for the web generation. Creating and manipulating these splines in the curve-object's edit mode is also the primary method, by which you influence the look of your cobweb. With the right settings you can easily draw the web into your enviroment (for more information on the use of this product, see the Documentation).
A number of additional settings in the Geometry Nodes-modifier allow you to adjust and fine-tune the look of your cobweb.
|Dev Fund Contributor|
|Published||12 days ago|
|Blender Version||3.1, 3.2|
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