Brushflow - 3D Normal Map Painting
Keep the Render Preview disabled while painting, use a lower Interpolation Density during the creation process, and increase these settings only for the final render.
While
not directly affecting the normal map, this feature can be useful for creating
masks or maps for color variation in post-processing.
Render your normal map at a high resolution (4K recommended) and save it as a TIFF or PNG to preserve quality for use in other applications.
This feature helps blend seams in complex UV layouts by using them as guidelines for stroke interpolation, resulting in a more seamless final texture.
Yes!
The tangent normal maps generated by BrushFlow Studio work well with both
static and animated meshes in various 3D applications.
Curve interpolation is a computationally heavy process. It's recommended to paint your base strokes first, then enable interpolation for final touches to maintain smooth performance.
Stroke Alpha Seed changes the alpha texture of individual strokes.
Interpolation Point Seed alters where new interpolated strokes are generated.
Interpolation Layer Seed changes the layering order of existing strokes.
BrushFlow Studio requires the portal node from Cycles, which is only available in Blender 4.2. This ensures optimal performance and compatibility.
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