Blender Bevel Node

Medicraft in Modifier Setups


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This item has an average rating of 4 from 2 ratings by the community.

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  • David
    15 days ago

    Does what it says. This is the only bevel solution for geonodes I found that actually works. Make sure you read the FAQ though.

  • Marc
    29 days ago

    hi there! i wanted to give you 5 stars on first view but then I had to change my mind on it.

    1. the file could be better organized and asset browser friendly
    2. the bevel node leads to mesh glitches (depending on the geometry), even in your sample file
    3. the node is heavy on performance

    doesn't work for me unfortunately

    • Mohamed Elwazir

      29 days ago

      Thank you for taking the time to provide feedback, and I'm sorry to hear the node wasn't a good fit for you. I've marked the node as an asset to make it asset browser friendly.
      Regarding the glitches you describe, they are a side effect of the boolean process where the original edges are removed before merging with the beveled edges. They are quite infrequent, however, as long as you avoid overlap (I couldn't implement "clap overlap" like the bevel modifier) and respond to minor adjustment of the bevel parameters.
      The node is, of course, more resource intensive than the native bevel modifier and will be understandably slow when dealing with higher-poly geometry. I have added a caveat about this in the product description. It's nevertheless still very usable I assure you, and I have used it in several projects myself. I hope you'll give it another chance.

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Sales 10+
Rating
2 ratings
Published 30 days ago
Software Version 4.4, 4.3
License Royalty Free
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