Baya - Blender To Maya Bridge

by Peter Gubin in Addons


Item Rating

This item has an average rating of 2 from 7 ratings by the community.

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  • Jamie Nichole Needham
    3 months ago

    I must be an absolute idiot. I cannot for the life of me find any kind of export settings at all in blender 3 or 4. I just want to export the entirety of 1 model with Bones, IK/FK, Materials, etc from blender to Maya. I can't even find panel. I'm not a blender user. I followed the video and I can't get anywhere with it because none of these menus exist.

  • Ramiz Khan
    about 1 year ago

    Does not appear in blender addons for version 2.9 or 3.0+

  • Vitalii
    over 2 years ago

    Nice plugin, but unfortunately in Maya all exported normals are locked.

    And if you press the Unlock Normals key in Maya, Hard Edge will be set everywhere.

    This can be a problem for game engines, since all unnecessary hard edges will add an additional load to the engine calculations for the model.

  • Hugh
    over 2 years ago

    Same Error

    • Peter Gubin

      over 2 years ago

      Hi Hugh,
      I fixed the issue (it was due to some API changes in 2.83 apparently). It should work now. Please consider changing your rating as it motivates me to make updates for the product and I'm currently working on new features. Thank you.

  • Ryan Hayden
    over 2 years ago

    Yeah I have the same error as galaxis

    • Peter Gubin

      over 2 years ago

      Hi Ryan,
      I fixed the issue (it was due to some API changes in 2.83 apparently). It should work now.

      Please consider changing your rating as it motivates me to make updates for the product and I'm currently working on new features. Thank you.

  • Galaxis
    over 2 years ago

    Help !!! It's doesnt work for me !!!
    Python: Traceback (most recent call last):
    File "C:\Users\Galaxis\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\baya\operators\operators_maya_scene_generator.py", line 1139, in execute
    path = os.path.normpath(GetSourcePath())
    File "D:\Games\steamapps\common\Blender\2.93\python\lib\ntpath.py", line 452, in normpath
    path = os.fspath(path)
    TypeError: expected str, bytes or os.PathLike object, not _PropertyDeferred

    location: :-1

    • Peter Gubin

      over 2 years ago

      Hi Galaxis,
      I fixed the issue (it was due to some API changes in 2.83 apparently). It should work now.

      Please consider changing your rating as it motivates me to make updates for the product and I'm currently working on new features. Thank you.

  • Alexander Kovyazin
    over 3 years ago

    Well it has a potential but useless for me now.
    I am working with skeletal meshes with lot of blend shapes. For now this add-on does not support armature, weights, blendshapes.
    I see forward for updates. If this add-on will be able to deal with skeletal meshes it would be a must have.

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Sales 300+
Customer Ratings 7
Average Rating
Dev Fund Contributor
Published almost 2 years ago
Blender Version 2.8, 2.81, 2.82, 2.83, 2.9
License GPL
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