B4D Tools 1.4.2 (Mograph Tools In Blender)
Yes, it's possible as well with animations too, you have to do this:
- Active the Render Instances option.
- Export animation as alembic .abc with face sets option activated for material support.
- Import .abc on Blender.
- Bake animation (object>animation>bake action>visual keying to object).
- Export as .fbx
Yes, it's possible, you have to do:
- Activate Render Instances Option in BCloner or Last Effector.
- Select the Object, and export the static mesh in any format that you like, for example, obj.
- Import .obj in Blender or your desired software.
Yes, works as same as a object or asset.
An example video: https://youtu.be/EmJ5V5tKWNE
It's possible, you should only activate Render Instances before using any MTKA Deformers, or you can add a Geometry Nodes node where you apply Instances. This step is important to convert all instances into real geometry and so MTKA Deformers can work.
A small sample video: https://youtu.be/H0uCcc0apmk
Yes, it is also possible to combine the different cloners,
An example video: https://youtu.be/WisEk9wl6eQ
Yes! Addon and Asset Browser File Ready.
4.1.1 (Recomended) and above.
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