Auto Painter Ai
■ Installation procedure
① Start Blender with " Run as administrator
"! This is a must! ② Install the downloaded ZIP as an add-on
③ Open the add-on preferences and select "Install Dependencies". If you run it as an administrator, you should see "Blender is running with administrator..."

4. Click "Check Dependency Installation" and if it says "All required modules are installed" then it's OK!

⑤ Create a new file and save it. In order to determine the location to save depth and normal, you must save it before running the add-on.

⑥Depth and normal will be created in the saved folder.


⑧The texture will now be automatically generated and applied.

However, if you run it again, the previous texture seems to be overwritten and disappears. A "generated_images" folder is automatically created in the folder where the .blend is saved, and the "generated_image.png" in that folder is the texture. You can keep the previous texture by changing the name, so we recommend changing it to a different name if you have a texture you like.

■ Bake
The texture will not match the UVs if it is generated as is, which makes it difficult to edit, so we will edit the texture.

There is a ‘Baking’ button at the bottom of AutoPainter AI. Clicking ‘Bake Image into Original UV’ will create the UV mapping and the corresponding texture.

Selecting a texture image in UV editing will result in correct UV unwrapping and texture.

The mesh is also strange, so we will fix it. A mysterious path for AI? has been created behind the actual object. Select the object and click "Duplicate Selected Object" at the bottom of AutoPainter AI to remove the strange mesh and turn it into a normal mesh.
