Auto Modeller Pro

Blender Procedural in Addons


 Ultimate Tool for Smart Geometry Placement 

Easily paint 3D geometry or textures directly onto any surface with UV-based instancing. Performance-optimized workflow by pre-baking before painting, and harness the power of geometry deformation for limitless customization.

Key Features

  • Performance Baking: Bake texture placement first for smoother painting.
  • UV‑Based Painting: Instantly paint geometry or textures onto any surface.
  • Customizable UV Scale: Adjust texture/geometry size on the fly.
  • Any Geometry Support: Deform any custom mesh for unique designs.
  • Fast & Intuitive: Simple interface to speed up your creative process.

How It Works

  1. Bake First: Click the “Bake” button to lock in UV placement for optimal performance.
  2. Paint: Select the “Paint with Object 1” (or your chosen slot) to start painting your selected geometry.
  3. Adjust UV Scale: Use the “UV Scale” slider to resize your instanced geometry or textures.
  4. Deform with Any Geometry: Import or create your own custom shapes to add unique deformations onto your surface.


Documentation

  1. Installation:
    1. Download the AutoModeller Pro .zip file from Blender Market.
    2. In Blender, navigate to Edit > Preferences > Add-ons, then click Install and select the .zip file.
    3. Enable the addon once it appears in the list.
  2. Getting Started:
    1. Open the AutoModeller Pro panel in the 3D Viewport Sidebar.
    2. Select the surface or object you want to paint on.
    3. Choose the geometry or texture you wish to use.
  3. Usage Steps:
    1. Pre-Bake: Click the Bake button to lock in UV placement, ensuring smooth performance while painting.
    2. Painting: Click Paint with Object 1 to begin painting your chosen geometry onto the surface.
    3. Adjust UV Scale: Use the UV Scale parameter to control the size of your geometry/textures.
    4. Geometry Deformation: Utilize any custom mesh to create unique deformations on your surface.
  4. Additional Tips:
    1. Experiment with different UV Scale values to achieve the desired detail.
    2. For highly detailed surfaces, consider using multiple objects or textures.
    3. For best performance and compatibility, we recommend using Blender 4.2 or newer.
  5. Troubleshooting & FAQ:
    1. Why bake first? Baking locks in UV placement to prevent performance drops during painting.
    2. Can I paint multiple objects? Yes — assign additional objects and toggle between them as needed.
    3. How do I remove painted geometry? You can delete instanced objects via the Outliner or use Blender’s undo function.

    • Need Help?

    For additional support or detailed tutorials, please contact us via Blender Market messaging or visit our official documentation page.

    Thank you for choosing AutoModeller Pro and happy blending!


    You Can Check My Other Blender Procedural Addons Below:







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    Details
    Dev Fund Contributor
    Published 2 days ago
    Software Version 4.4, 4.3
    Extension Type Add-on
    License GPL