Anodized Car Paint

by Johnson Martin in Materials, Shaders, Textures

Does this shader require UV mapping?

No. This shader is 100% procedural, meaning no texture mapping is necessary

Is this shader hard to use?

No way! All the settings are displayed on one small group node, making it easy for beginners, and flexible for professionals.

Does this shader require UV mapping?

No. This shader is 100% procedural, meaning no texture mapping is necessary

Is this shader hard to use?

No way! All the settings are displayed on one small group node, making it easy for beginners, and flexible for professionals.