Tired of 50 hour render times for nature scenes?

3D tree models are slow

Traditional tree models often have millions of polygons, and multiple complex materials, making them very slow to render. They also slow down the viewport and add to visual noise while working.

They also use a lot of memory

Another problem with having all of those polygons and textures is that they can add up and overload the memory limits of your GPU, resulting in having to render on the CPU, which is often 5 to 10x slower.

Use Alpha Trees to render 10x the no. of trees 10x as fast

Billboards are much faster

Alpha Trees uses flat tree cards to speed up rendering and lower memory usage. Each tree card only has 4 vertices, drastically increasing performance when compared to the millions usually found in 3D tree models.

Just as realistic as 3D trees

The tree cards use an advanced material that allows them to react to lighting and translucency.

This means that they can still look 3D, without needing the extra geometry.

Always best side forward

Since the trees are 2D, you might think that when the camera views them from the side that they would disappear. However, they automatically face towards the active camera, giving the convincing illusion that they are 3D

Scatter and render millions of trees with just a few clicks
*only available in pro version

Complete control

The addon has a powerful scattering system built on geometry nodes that lets you cover a terrain in trees with ease. You get full control over density, scale, rotation, randomness, and even wind animation

With procedural distribution

You can control the density and scale of trees procedurally using the powerful weight layers system, which lets you affect a weight map based on factors such as slope, height, or distance from the camera.

Now with Scatter 5 integration
*only available in pro version

Extremely powerful

If you want even more scattering and distribution features, you can use the addon easily with the Scatter 5 addon, and get access to powerful features such as clumping, manual distribution and much more!

With 28 ready made biomes

No need to worry about getting a natural selection of trees, with Scatter you can simply find a biome you like and with a single click have a convincing forest automatically scattered for you.

Optimised to the core

Minimum memory, maximum

speed

Trees that are outside the camera's field of view are automatically culled to reduce memory and render times. If they still use too much memory, you can choose the quality from high (2k) to low (256p), reducing memory usage by a further 64x.

Made for any hardware

All promotional images for Alpha Trees were rendered on a 4-year-old laptop GPU with the minimum recommended VRAM for cycles (2GB). Rendering these images on the same hardware using 3D tree models would simply not be possible.

But wait, there's more!

Versatile material

Each tree can be customised using the material, allowing you to change everything from color, randomness and translucency all the way to number of dead leaves, the color of the trunk and the amount of snow lying on it.

~150 builtin trees

The Addon comes with a rich library of premade trees, including ~70 deciduous trees, ~50 coniferous trees, and ~20 small trees and shrubs. You can also easily search through the library by name, species, size, or tags to find exactly what you want quickly.

Easily create your own

You can convert almost any 3D tree to an Alpha Tree in just a few steps! The addon will automatically render out color, normal, shadow and mask passes, and then combines them into an Alpha Tree that you can use like any other!

Lite vs Pro:


Lite Pro
No. of trees:

50

150

Can import individual trees: ✔️ ✔️
Can generate new trees: ✔️ ✔️
Can scatter trees automatically: ✔️
Has camera culling: ✔️
Price: $25 $45

Updates:

v2.0 - 15/01/22

  • Moved entire system to geometry nodes for Blender 3.0.
  • Added 133 new trees, increasing the total amount from 15 to 148!
  • Added a powerful system for controlling distribution using layers.
  • Icons now load instantly instead of taking up to 40s for the full library.
  • Icons are now also higher resolution.
  • Camera clipping and targeting is now fully automatic.
  • Added tree search to make it easier to use large libraries.
  • Completely rewrote the documentation.
  • Restructured the entire addon to be easier to develop, making updates faster.
  • Added ability to fade out trees when they get too close to the camera.
  • Release post for details.

v1.3 - 28/03/21

  • Added LODs, which let you optimize your scene even more, by using lower quality trees further away from the camera
  • Instead of freezing the screen when generating a tree, the addon now provides useful feedback about what stage of the process is being computed.
  • You can now track trees to the scene camera, which is useful with addons like RenderSet, which change the scene camera each frame
  • Fixed a few bugs.
  • Laid the groundwork for changing to Geometry nodes
  • Check out the release post for details and a demonstration.

v1.2 - 03/02/21

  • Added curve controls for weight maps, meaning that you can edit the distribution of trees in realtime!
  • Added camera clipping mask, which lets you even further optimize scenes by removing trees that are outside of the camera view.
  • Redesigned the UI for weight layers, making it much more intuitive and easy to use.
  • You can now copy whole trees between biomes.
  • Added multi-import to particles.
  • Fixed a few bugs.
  • And even more! Check out the release post for a full list.

v1.1 - 19/01/21

  • New controls for height offset and width for particles. Makes it very easy to make bushes for example.
  • You can now select materials for single trees, allowing them to share materials.
  • Added camera tracking for single trees.
  • Improved material setting copying. You can now modify the tree materials without worrying about messing up the addon.
  • Improved tree icons to accurately reflect material settings. Improves readability drastically.
  • Plus way more! Check out the release post for a full list.

v1.0 - Initial release - 04/01/21

Find out more: