Zxspecturm

by Deezl in Models


ZXSpectrum


A fully textured ZXSpectrum with PBR materials. Built in Blender and textured with Substance Painter.


NOTES:

The 3D models have a mid-poly definition and PBR materials

with texture sets designed to be fully compatible with most 3D software and major game engines.

Each pack comes with 3D models in BLEND and FBX formats.

The FBX format ensures the import of any model of your favorite engine.

UV Mapping is optimized for each model and materials feature

the standard PBR Metalness-Rougness system consisting of the following textures:

BaseColor, AmbientOcclusion, Metallic, Roughness, Specular, HeightMap,

NormalMapDirectX, NormalMapOpenGL. Opacity and Emission where necessary.

Available also multi-channel textures ARM (used for Unreal Engine and GameGuru Max),

Smoothness URP and MaskMap HDRP (for Unity).

Use NormalMapOpenGL (+Y) for Blender, Maya, Unity, Cinema 4D, Arnold, Octane.

Use NormalMapDirectX (-Y) for 3D Studio Max, Unreal Engine, Cry Engine, Twinmotion,

GameGuru Max, S2 Engine, V-Ray, Corona.

Available extensions: .blend, .fbx (scale 1).


Compatible with Blender, Maya, 3DS Max, Cinema4D, Unreal Engine, Unity, Cry Engine, Twinmotion, S2 Engine HD, GameGuru Max, Arnold, Octane, V-Ray, Corona. 

Published about 1 month ago
Blender Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8
Misc Data Low-High-Resolution, Textured
License Royalty Free
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