UE5 Demo Video
Zombie 01 Mixamo Animation Test
Quick and easy addition of any animation from the Mixamo library! (watch the video: Mixamo Animation Test)
- UE version project of the engine 5.3-5.5;
- Full compatibility with Epic Skeleton UE5 version;
- 20 Morph Target(Blend Shape) for face animation;
- Face rig for more realistic zombie animation; Tutorial 1 https://www.youtube.com/watch?v=Zw8Z4jJiWvk
- Blender 4.3 project with customized materials and two Rigs (UE5 Rig, and Basic Rig);
- Rigging and Skinning 3d model;
- FK rig (based on the latest version of the Unreal Engine 5 skeleton).
- Unreal Engine 5 Epic skeleton;
- Included textures in sizes 2048, 4096;
- Fbx;
- Full compatibility of the Mixamo library with the character (Unreal Engine 5 Rig); Tutorial 2 https://www.youtube.com/watch?v=qkk6mdH17h8&t=22s
- Compatibility with the Cascadeur program for animation; Tutorial 3 https://www.youtube.com/watch?v=k4bb-k594zk
- Triangulation model (divided into triangles) for correct export to game engines;
- Two Skin colors;
- Three color textures of clothing;
-
PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Specular,Scaterring and other;
Verts 25,344; Tris 49,115
- In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
UNREAL ENGINE Details
- Two Skin colors;
- Three color textures of clothing;
- Included textures in sizes 4096, and 2048;
- Verts 25,344; Tris 49,115;
- PBR Materials;
- 4K Textures - Body, Clothes;
- 2K Textures - Eyes;
- Full compatibility with Epic Skeleton UE5 version;
- 20 Morph Target (Blend Shape) Face;
- Rigged: (Yes)
- Rigged to Epic skeleton: (Yes) UE5
- If rigged to the Epic skeleton, IK bones are included: (Yes)
- Animated: (no) Demo
- Number of characters: 1
- Vertex counts of characters: 25,344;
- Number of Materials and Material Instances: 8 and 6
- Number of Textures: 28
- Texture Resolutions: (4096x4096 - Body, Clothes; 2048x2048 - Eyes)
- Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation: Important/Additional Notes: Body is cut out under the clothing.
Additional bones: Body: u_weapon_r,l; u_pelvic area_01_r,l; u_taz; Face: u_Jaw_btm; u_Tongue_SH_03; u_Tongue_SH_02; u_Tongue_SH_01; u_Jaw_top; u_Cheek_r,l; u_Lips_03_r,l; u_Lips_02_r,l; u_Lips_01_r,l; u_Lips_Up; u_Lower_lips; u_Eye_r,l; u_Eyelid_r,l; u_Eye_Control_r,l; u_Eyelid_Control; u_Eye_BaseControl; u_Brow_r,l; u_Brown_Control;