Zombie 01A

Davlet in Models


UE5 Demo Video 



    Zombie 01 Mixamo Animation Test 




      Quick and easy addition of any animation from the Mixamo library! (watch the video: Mixamo Animation Test)

    • UE version project of the engine 5.3-5.5;
    • Full compatibility with Epic Skeleton UE5 version;
    • 20 Morph Target(Blend Shape) for face animation;
    • Face rig for more realistic zombie animation; Tutorial 1 https://www.youtube.com/watch?v=Zw8Z4jJiWvk
    • Blender 4.3 project with customized materials and two Rigs (UE5 Rig, and Basic Rig);
    • Rigging and Skinning 3d model;
    • FK rig (based on the latest version of the Unreal Engine 5 skeleton).
    • Unreal Engine 5 Epic skeleton;
    • Included textures in sizes 2048, 4096;
    • Fbx;
    • Full compatibility of the Mixamo library with the character (Unreal Engine 5 Rig); Tutorial 2 https://www.youtube.com/watch?v=qkk6mdH17h8&t=22s
    • Compatibility with the Cascadeur program for animation; Tutorial 3 https://www.youtube.com/watch?v=k4bb-k594zk
    • Triangulation model (divided into triangles) for correct export to game engines;
    • Two Skin colors;
    • Three color textures of clothing;
    • PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Specular,Scaterring and other;


    • Verts 25,344; Tris 49,115

    • In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.

    UNREAL ENGINE Details


    • Two Skin colors;
    • Three color textures of clothing;
    • Included textures in sizes 4096, and 2048;
    • Verts 25,344; Tris 49,115;
    • PBR Materials;
    • 4K Textures - Body, Clothes;
    • 2K Textures - Eyes;
    • Full compatibility with Epic Skeleton UE5 version;
    • 20 Morph Target (Blend Shape) Face;
    • Rigged: (Yes)
    • Rigged to Epic skeleton: (Yes) UE5
    • If rigged to the Epic skeleton, IK bones are included: (Yes)
    • Animated: (no) Demo
    • Number of characters: 1
    • Vertex counts of characters: 25,344;
    • Number of Materials and Material Instances: 8 and 6
    • Number of Textures: 28
    • Texture Resolutions: (4096x4096 - Body, Clothes; 2048x2048 - Eyes)
    • Supported Development Platforms:
    • Windows: (Yes)
    • Mac: (Yes)
    • Documentation: Important/Additional Notes: Body is cut out under the clothing.

    • Additional bones: Body: u_weapon_r,l; u_pelvic area_01_r,l; u_taz; Face: u_Jaw_btm; u_Tongue_SH_03; u_Tongue_SH_02; u_Tongue_SH_01; u_Jaw_top; u_Cheek_r,l; u_Lips_03_r,l; u_Lips_02_r,l; u_Lips_01_r,l; u_Lips_Up; u_Lower_lips; u_Eye_r,l; u_Eyelid_r,l; u_Eye_Control_r,l; u_Eyelid_Control; u_Eye_BaseControl; u_Brow_r,l; u_Brown_Control;

    $25

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    Details
    Published about 1 month ago
    Software Version 4.3, 4.2, 4.1, 4.0, 3.6, 3.5
    Misc Data Uvs-Unwrapped, Manifold-Mesh, Rigged, Low-High-Resolution, Normal-Mapped, Textured
    License Royalty Free