Young Giraffe | Vfx Grace

by VFX Grace in Models

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This is a high-quality young giraffe model with multiple 4K maps, fur, riggings and 9 realistic animations. It comes with a complex hair system created in Blender, realistic muscle structure and oral cavity, and there are also fine facial expression controllers and a 360-degree lighting file in the project. This model is made with Blender and Cycles renderer at real-world scale.


It consists of the body, lacrimal gland, tears, pupils, sclerae, alveolar ridge, tongue and teeth.


Body: vertices 35,572; polygons 35,582

Lacrimal gland: vertices 436; polygons 432

Tears: vertices 548; polygons 544

Pupils: vertices 2,500; polygons 2,496

Sclerae: vertices 1,396; polygons 1,408

Tongue: vertices 2,241; polygons 2,200

Alveolar ridge: vertices 810; polygons 808

Teeth: vertices 1,356; polygons 1,344

Total: vertices 44,859; polygons 44,814


Format There is a Blender project and an OBJ file without rigging or animation.

Size of Maps

JF0N2N0P_Giraffe_Young_Body_BaseColor.png, 4096 x 4096

JF0N2N0P_Giraffe_Young_Part_BaseColor.png, 4096 x 4096


With fine controllers, postures and animations are easier to create, the features are as follows:

CTR_root controls the entire model.

CTR_gravity controls the center of gravity.

CTR_Spine controls the rear spine.

CTR_middle_spine controls the middle spine.

CTR_end_spinen controls the front spine.

CTR_tail.001, CTR_tail.002, CTR_tail.003, CTR_tail.004... are FK controllers of the tail.

CTR_Neck, CTR_neck.000, CTR_neck.001, CTR_neck.002... are FK controllers of the neck.

CTR_head controls the head.

CTR_FT_footRoll_L and CTR_FT_footRoll_R are IK controllers of the forelegs.

CTR_BK_footRoll_L and CTR_BK_footRoll_R are IK controllers of the hind legs.

CTR_jaw and CTR_jaw.001 control the jaw.

CTR_eyeball_L and CTR_eyeball_R control the eyes.

CTR_belly controls the abdomen.

CTR_Neck.001 is the IK controller of the neck.

And more...


Loopable running animation at 30 fps, frame range 0-200

Unlooped watching animation at 30 fps, frame range 0-545

Loopable walking animation at 30 fps, frame range 0-640

Loopable trotting animation at 30 fps, frame range 0-244


The model is in meter units at real-world scale.

To run faster, the fur is hidden, with Render enabled.

The model can be rendered in the current project directly.

Choose a product version:

Published 4 months ago
Blender Version 4.0, 3.6, 3.5, 3.4
Misc Data uvs-unwrapped, rigged, animated, textured
License Royalty Free
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