Wormhole effects made using Blender shader nodes.
The shaders were made for the Eevee render engine, but they can work in Cycles given additional bloom.
This will work in any version of Blender over 3.0.
The color/texture of the wormholes is determined by the world shader.
The warping effect is controlled by the object shader.
|Published||30 days ago|
|Blender Version||3.0, 3.1, 3.2|
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