The hydraulic pipe bender has been developed as part of a group of workshop tool models.
- The model was developed in blender 2.79 and uses the Subdivision modifier (set to level 1) and bevel edge modifier.
- The model is also available as an OBJ or FBX format file for import into other 3d packages.
- Two texture packs have been included in the textures.zip file, these include the grunge and basic textures. Texture maps include Basecolor, height, metallic, roughnes and normal. The maps are all saved in jpeg format at 1024x1024px
- The FBX and OBJ files are saved as both base mesh (modifiers not applied) and ...sub1 (modifiers applied) formats
- The model is NOT rigged, but simple control objects (empties) in the blender file have been included to aid animation
This realistic highly detailed model of a hydraulic pipebender uses pbr textures and both basic and grunge textures have been provided
- This model has been created using the bevel edge and subdivision modifiers to add geometry and control sharp edges and to improve smoothness of the model simply increase the subdivision modifier level to a higher setting in blender
- The model has been supplied in FBX and OBJ formats as both base mesh (modifiers NOT applied) and ...sub1 (modifiers applied at subdivision level 1) as seen in the renders.
- Textures have been provided for each individual object within the model, maps include (Base, height, metallic, roughness, normal) and supplied as 1024px by 1024px jpeg formats for both basic and grunge texture packs.
- Empty control points have been added to the blender to aid animation. This model, however, is NOT a fully rigged model.
For the moment there is only one colour. However, if I find there is a common alternative colour requested I can create a new set of textures. Don't hesitate to contact me.
The model is not rigged, but I have included some simple controls (empties) in the blender file to help with the animation of the object.
Although I can save the model out in Collada dae) format. I have no way of checking the quality of the file. I therefore would only do this on request and work with you, the customer to ensure that the file works correctly.
Although I can save the model out in 3dmax (3ds) format. I have no way of checking the quality of the file. I therefore would only do this on request and work with you, the customer, to ensure that the file works correctly.
No. Due to the vertices and poly count I do not feel comfortable recomending this model to be used within in a game engine. However, I have tried the FBX and OBJ files in Unity and they do import correctly.
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