Detailed model of a wooden wall clock. It’s classic style is ideal for many type of interior scenes. The models are properly UV mapped and textured (diffuse, normal and specularity). Ready for quality renders and close ups. Renders were created with Cycles with 1 level of subdivision applied. Tech info:
- All objects are subdivision surfaces but it look great even without subdivision.
- Object origin is set to the center of the back of the base model for easy placement and scaling. All the other objects are parented to the Wallclock_base object.
- Materials are set for Cycles.
- Textures are in 4K and 2K resolution.
|Dev Fund Contributor|
|Published||over 5 years ago|
|Render Engine Used||Cycles|
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