Wolf Animation | Vfx Grace
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Introduction
This is a high-quality wolf model with 4K UDIM maps, fur, rigging and three realistic animations. The model has a realistic muscle structure, a complex hair system created in Blender which makes the hair natural and realistic, and a detailed facial expression controlling system. This model is made with Blender and Cycles renderer at real-world scale.
It consists of the body, eyes, eyelids, oral cavity, tongue, paws.
Polygons
Body: vertices 25,376; polygons 25,374
Eyes: vertices 2,376; polygons 2,432
Eyelids: vertices 832; polygons 832
Oral cavity: vertices 18,271; polygons 18,046
Tongue: vertices 2,714; polygons 2,712
Paws: vertices 3,120; polygons 3,054
Total: vertices 52,689; polygons 52,450
Formats
There is a Blender project and an OBJ file without rigging or animation.
Textures
JF0N2N0G_Wolf_Head_Specular.png, 4096*4096
JF0N2N0G_Wolf_BodySkin_BaseColor.1003.png, 4096*4096
JF0N2N0G_Wolf_BodySkin_BaseColor.1002.png, 4096*4096
JF0N2N0G_Wolf_BodySkin_BaseColor.1001.png, 4096*4096
JF0N2N0G_Wolf_Body_Normal.1003.png, 4096*4096
JF0N2N0G_Wolf_Body_Normal.1002.png, 4096*4096
JF0N2N0G_Wolf_Body_Normal.1001.png, 4096*4096
JF0N2N0G_Wolf_Body_BaseColor.1002.png, 4096*4096
JF0N2N0G_Wolf_Body_BaseColor.1001.png, 4096*4096
JF0N2N0G_Wolf_Body_ID.1003.png, 1024*1024
JF0N2N0G_Wolf_Body_ID.1002.png, 1024*1024
JF0N2N0G_Wolf_Body_ID.1001.png, 1024*1024
Rigging
With detailed controllers, postures and animations are easier to create, the features are as follows:
Root controls the entire model.
CTR_Gravity controls the center of gravity.
CTR_spine_hind controls the rear spine.
CTR_spine_mid controls the middle spine.
CTR_spine_front controls the front spine. It comes with multiple customized attributes:
Head_Follow controls whether the head follows;
Neck_Follow controls whether the neck follows;
Tail_Follow controls whether the tail follows.
CTR_FK_spine_a, CTR_FK_spine_b and CTR_FK_spine_c are FK controllers of the body.
CTR_FK_tail_a, CTR_FK_tail_b, CTR_FK_tail_c, CTR_FK_tail_d and CTR_FK_tail_e…… are FK controllers of the tail.
CTR_FK_neck_a and CTR_FK_neck_c are FK controllers of the neck.
CTR_FK_head controls the head.
CTR_foot_F.L and CTR_foot_F.R are IK controllers of the forelegs. It comes with multiple customized attributes:
Leg_IK/FK switches between IK/FK of the forelegs;
pole_vector switches between different display modes of the pole vector controllers.
CTR_foot_H.L and CTR_foot_H.R are IK controllers of the hind legs. It comes with multiple customized attributes:
IK_Chain Length controls the length of IK chain, different values provide different IK controlling methods;
Leg_IK/FK switches between IK/FK of the hind legs;
pole_vector switches between different display modes of the pole vector controllers.
CTR_foot_extrusion_F.L, CTR_foot_extrusion_F.R, CTR_foot_extrusion_H.L and CTR_foot_extrusion_H.R control the squeeze of the paw pads by Location.
CTR_foot_extrusion_F.L.001, CTR_foot_extrusion_F.R.001, CTR_foot_extrusion_H.L.001 and CTR_foot_extrusion_H.R.001 control the abduction and adduction of the toes by Location.
CTR_chin_D controls the jaw.
CTR_eyes, CTR_eye.L and CTR_eye.R control the eyes.
CTR_breathe is the abdomen controller, which controls the action of breath.
Complex facial expression controllers and a flexible UI are available, which can create plenty of facial expressions. The body has more assistant controllers.
And more ...
Animations
Unlooped walking animation at 30 fps, frame range 0-225
Unlooped howling animation at 30 fps, frame range 0-230
Loopable running animation at 30 fps, frame range 0-182
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
Except for the above, The model can be rendered in the current project directly.
Notes after purchase
If you have problems using your character after purchasing it, please check our Support page.
If you have any other questions, please feel free to contact us.
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